ParticleIllusion 3.0.4.1
ParticleIllusion 3.0.4.1 | 726 Mb
This tool will help even beginners can turn editing captured video frames into a Hollywood blockbuster. For professionals the same ParticleIllusion - it does an indispensable tool when you want to create an incredible effect in a short time.Many of the effects in three-dimensional graphics are created by the particles. This spray of water, fire and sparks of Bengal, and fluttering fragment from an exploded car. With the help of particle systems at the same time creates a large number of similar objects, whose behavior can be easily managed. ParticleIllusion also works with the particles, however, in contrast to the professional package for working with 3D, already contains costed algorithms behavior of particles. This explains the performance of the program.
The program Particle Illusion is a large collection - a library of effects or Emitter Libraries, which can be viewed on the site Wondertouch, and the most advanced set of 12 new emitters (emitters) particles only for the visitors in the dock as a bonus. When you select the effect you can change it as desired, adjust the motion of particles, their size and behavior.
At ofsayte can find a utility designed for ligament ParticleIllusion with several popular graphics programs (eg, particleIllusion Exporter for 3ds max - a script that converts the coordinates of objects to import into ParticleIllusion).
Year: 2009 (release 3.0.4.1)
Version: 3.0.4.1 - version of the file (on offsayte indicated 3.0.4a)
Developer: wondertouch LLC
Platform: PC - Win32
System requirements:
Windows Vista/XP/2000
1.8 GHz CPU
256 MB RAM
1024×768 64MB video card
with OpenGL support
Language: English only
Tabletka: Present
Besides the program Particle Illusion is very well organized work with layers, it is possible to adjust the transparency of any color. This allows you to create effects as close to real life.
When you create the effect, in the background can be used as photo and video files. Using hardware acceleration of OpenGL allows to observe in real time all the changes that occur with the objects during operation.
In the network there are detailed guides to work with Particle Illusion, therefore I shall tell briefly about innovations
? The new library manager emitters now facilitate the transfer of emitters from the library in the library;
? Improved implementation of emitters: emitters can now emit other emitters;
? The effects are calculated (Render) with high-quality lubrication during movement (Motion Blur), are calculated in the field (Field Rendering). Improved implementation of the miscalculation of the alpha channel;
? Use masking (Mask With Image);
? Improved configuration parameters effect. As before, they have the form of graphs, but now these graphs can be curve-splines. and no restrictions on min / max to adjust the parameters and displayed the current value of the parameter.
? Improved tuning of colors of the particles. In particular, the color of the particles can now be taken from a specific image in the manner Displacement Map.
? Preview in the form of small images (Thumbnail Preview) for projects, libraries, emitters;
? As for the interface improvements, they kasnulis processing layers, appeared to control zoom using mouse wheel, panning with middle mouse button, there were a lot of new combinations of hot keys.
ENGLISH
particleIllusion is a standalone application that allows you to quickly and easily create amazing effects: explosions, smoke, fire, sparkles, motion graphics backgrounds, space effects, creatures, and abstract artistic effects - literally hundreds of different types of effects.
particleIllusion 3.0 is our fully-featured professional version. It uses the latest version of our particle engine, and can create the largest number of effects, with amazing realism and complexity.
Whats new in particleIllusion 3.0.4
(Changes from version 3.0.3)
Minor Changes
-When Caps Lock is on, activation dialog will show at startup (Scroll lock key does the same thing, but some Macs running Windows do not have a Scroll Lock key).
-Additional codecs that support alpha channel can be added by user via a text file (alphacodecs.txt).
-Added better error handling when Auto Update cant connect to server.
-Added use audio from layer function back in (was removed in 3.0.2). This allows the output AVI to use the audio from the input AVI (if present).
-Maximum stage size is now 20000 x 20000 pixels (where it was limited to 8192 x 8192 previously). Note that very large output sizes will probably only work when pIllusionRender is set to use software rendering, and there may be RAM issues.
-Changed the default location where application updates and emitters are downloaded to allow a common place for both types of files if the current user does not have write access to the application folder.
Bug Fixes
-Deleting an emitter from a project file would not remove the unused texure data (so saved project files could be much larger than needed).
-When first free emitter type was toggled off in hierarchy window, when emitter properties dialog opened all free emitter types in the emitter would use the disabled icon, even though they werent.
-Deleting a texture or texture group from Emitter Properties Dialog now correctly replaces the deleted texture referenced by an Emitter with a existing texture. (could cause crash before this)
-Toggling layer icons (bg image visible, objects visible, etc.) Will now mark the project as modified (these settings have been saved in the project file all along)
-Copy and then paste of a disabled Emitter in the Hierarchy now shows the emitter disabled in both Hierarchy and Stage.
-Corrected issue of not disabling buttons in Auto Update dialog when downloading.
-Corrected issue where the Select All / Select None buttons would not reset after a download.
-Would crash If WMV was picked as the output file type and no profiles were found.
-If User has no write access to Program Files folder (in a limited account), no library backups were saved. (Will now write them to user Application Support folder).
-Compression controls would not always reset correctly when a new CODEC was picked.
Whats new in pIllusionRender 3.0.7 (installed with particleIllusion 3.0.4)
Minor Changes
-When Caps Lock is on, activation dialog will show at startup (Scroll lock key does the same thing, but some Macs running Windows do not have a Scroll Lock key).
-Additional codecs that support alpha channel can be added by user via a text file (alphacodecs.txt).
-Added use audio from layer function back in (was removed in 3.0.2). This allows the output AVI to use the audio from the input AVI (if present).
Bug Fixes
-Renders that did not start at frame 1 would not be identical to renders that did start at frame 1. (So rendering frames 1-50, then stopping, then rendering frames 51-100 from the same project file would produce a visual discontinuity between frames 50 and 51). Now that this is fixed, rendering pIllusion project files on a render farm is possible.
-If project file had high quality motion blur option checked (even if motion blur option was not checked), then passing the -blur parameter on the commandline would use high-quality motion blur instead of regular.
-When no motion blur is used, saving alpha, and not starting at frame 1, the frame before the first of the sequence is saved but with black RGB channels.
-Would crash If WMV was picked as the output file type and no profiles were found.
-If User has no write access to Program Files folder (in a limited account), no preview image or log could be created. (Will now write them to user Application
Support folder).
-Compression controls may not reset correctly when a new CODEC is picked.
Extras. Information:
You hear the image of the CD-ROM. On this CD:
1. Installer particleIllusion 3.0.4.1
2. Installer particleView 3.2.2
3. Pro Emmiters Library collection
4. All Emitter catalog
5. Video Training
Download
ugotfilePart1 | Part2 | Part3 | Part4 | Part5 | Part6
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